Home

Play

Auction

Channels

Clans

Classes

Directory

Help Files

High Scores

Maps

Religions

Resources

Who's On?


Vote for Our Mud on TMC!





























-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Adventurers of Dominion Sovereign Legacy (ADSL)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Leaders
Esteemed Leader :: Sleackidefix
Honorable Treasurer :: Hengest
Keeper of the Keys :: Baz
Valued Advisor :: Bortre
Members
BazTrystTubanUmroth
BilraeLiamieTurystHengest
DamanTrylientFlykNog
RoarkYuildenGosilSleackidefix
BortreTruorSorbelKelda
Havelock
Charter
HISTORY

It had been a nice world once, the sound of adventurers new to the land filled
the various taverns to the deepest dungeons (though that was a bit muffled).
With utterances of in my day, reliving past exploits more experienced
adventurers would offer sage advice to those that would take on the various
causes of the day.

Gradually things changed. Like many changes, this one had elements of apathy
(among the populace) and a singular overriding vision by those that governed,
the pantheon of gods. The catch cry of the day was balance, every creature
that walked, slithered or swam should have more or less the same power as
their peers, despite their differences which made them unique.

At first the changes were mostly benign, gradually however as the pantheon of
gods evaporated leaving just one - Kayalin, those changes were oppressive or
badly executed. In fairness, the being known as Kayalin was not evil or drunk
on power (or just plain drunk) he just ignored the cries of the mortals who
said he'd gone too far. Disempowered the mortals drifted into the wilderness,
soon it was a world void of adventurers, the townships though were probably
thankful - their economies becoming normalized without the influx of dragon
hoards and such.

Among the most powerful mortals there were two clans, their ethos once
diametrically opposed to each other they had long since given up animosity
towards each other. Members of these clans decided it was time to leave the
realms in search of new adventures and with magic's searched for a world
similar to their own. On finding such a world they departed one by one.

The process behind such voyages is one for the sages, one theory is that since
it involves a fair degree of abusing time travel/parallel universes any
physical matter may not cross. One could argue theology and say you are
entering the realms of the gods, a state like death where to reincarnate is to
live again. Either way our intrepid adventurers found themselves in a new
world within frail vessels with memories of another world. Like a lodestone,
those who have shared similar experiences will be drawn together - or to
stretch the analogy further, be repelled.

A new world, a new beginning.

PURPOSE

Become the dominant leaders of this world through development of members of
their class/race to elite status, gather enormous wealth and treasure, and
strengthen the camaraderie of its members.

HIERARCHY

Clan Leader: This individual is in charge of the daily workings
within the clan and combating any problems that may arise within
the clan. They will be the final authority on all matters, but must not
overstep their bounds, therefore any decisions made by them that are
disagreed with by 2/3 of the clan and at least one other leader will be
overturned. Responsible for Stronghold upgrades and improvements.

Clan Treasurer: This individual is responsible for all clerical
aspects of the clan. The duties include maintaining the clan
note board and arranging and holding clan meetings if necessary. This
individual will also be responsible for all money donated to the clan for
the purposes of stronghold creation and improvements. Responsible for
assigning and acknowledgement of quests for perspective members.

REQUIREMENTS FOR JOINING

Perspective members must meet the following requirements in order to join the
clan:
- Must be of PN (Pure Neutral), LN (Lawful Neutral), or CN (Chaotic Neutral)
in alignment.
-One must have gained the 10 levels of experience in order to join
-Membership is by invitation only
-Complete a quest assigned by Clan Treasurer
-Obtain a 100% 'YES' vote from active members - any vote may be overridden
by the clan leaders.