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| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | Adventurers of Dominion Sovereign Legacy (ADSL) | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | Leaders | | Esteemed Leader :: | Sleackidefix | | Honorable Treasurer :: | Hengest | | Keeper of the Keys :: | Baz | | Valued Advisor :: | Bortre | |
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| Members | | | Charter | HISTORY
It had been a nice world once, the sound of adventurers new to the land filled the various taverns to the deepest dungeons (though that was a bit muffled). With utterances of in my day, reliving past exploits more experienced adventurers would offer sage advice to those that would take on the various causes of the day.
Gradually things changed. Like many changes, this one had elements of apathy (among the populace) and a singular overriding vision by those that governed, the pantheon of gods. The catch cry of the day was balance, every creature that walked, slithered or swam should have more or less the same power as their peers, despite their differences which made them unique.
At first the changes were mostly benign, gradually however as the pantheon of gods evaporated leaving just one - Kayalin, those changes were oppressive or badly executed. In fairness, the being known as Kayalin was not evil or drunk on power (or just plain drunk) he just ignored the cries of the mortals who said he'd gone too far. Disempowered the mortals drifted into the wilderness, soon it was a world void of adventurers, the townships though were probably thankful - their economies becoming normalized without the influx of dragon hoards and such.
Among the most powerful mortals there were two clans, their ethos once diametrically opposed to each other they had long since given up animosity towards each other. Members of these clans decided it was time to leave the realms in search of new adventures and with magic's searched for a world similar to their own. On finding such a world they departed one by one.
The process behind such voyages is one for the sages, one theory is that since it involves a fair degree of abusing time travel/parallel universes any physical matter may not cross. One could argue theology and say you are entering the realms of the gods, a state like death where to reincarnate is to live again. Either way our intrepid adventurers found themselves in a new world within frail vessels with memories of another world. Like a lodestone, those who have shared similar experiences will be drawn together - or to stretch the analogy further, be repelled.
A new world, a new beginning.
PURPOSE
Become the dominant leaders of this world through development of members of their class/race to elite status, gather enormous wealth and treasure, and strengthen the camaraderie of its members.
HIERARCHY
Clan Leader: This individual is in charge of the daily workings within the clan and combating any problems that may arise within the clan. They will be the final authority on all matters, but must not overstep their bounds, therefore any decisions made by them that are disagreed with by 2/3 of the clan and at least one other leader will be overturned. Responsible for Stronghold upgrades and improvements.
Clan Treasurer: This individual is responsible for all clerical aspects of the clan. The duties include maintaining the clan note board and arranging and holding clan meetings if necessary. This individual will also be responsible for all money donated to the clan for the purposes of stronghold creation and improvements. Responsible for assigning and acknowledgement of quests for perspective members.
REQUIREMENTS FOR JOINING
Perspective members must meet the following requirements in order to join the clan: - Must be of PN (Pure Neutral), LN (Lawful Neutral), or CN (Chaotic Neutral) in alignment. -One must have gained the 10 levels of experience in order to join -Membership is by invitation only -Complete a quest assigned by Clan Treasurer -Obtain a 100% 'YES' vote from active members - any vote may be overridden by the clan leaders.
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