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| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | Protectors of the Balance (PotB) | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
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| Charter | In ancient times the world has seen its fair share of attempted empires. One in particular sparked the beginning of a vast underground unit known to the privileged as the Protectors of the Balance. -----------------------
A young wizard grew up near the town of Darkhaven, infatuated with power and control, so much he hungered for it. As he grew he traveled around the world, finding followers through use of magic and persuasion, and starting his own small band of thugs and thieves. Eventually they corrupted more, and had established assault units on all major trading roads, making it unsafe for travelers between towns. Slowly the organization grew until they had their own small town of an encampment somewhere in the mountains near Denab-Knur. The group was ruthless as they ransacked caravans, capturing and converting those they could, killing those they couldn't. Finally the wizard commanded a small army, and started a conquest across the known world, leaving devastation in its wake, sending anybody they could capture to the wizard to be converted and death came swiftly to the rest.
As with any deadly force, a resistance soon took shape. It was started by a young priest who had narrowly evaded death when his caravan was ambushed on their way to a refuge. He was furious with the wizard's army for causing the death of his family and so many others, and decided to end it all. He started by gathering a few close friends, training in a small grove deep in the Vaasa forest. When they deemed themselves fit, they started the revolt.
First they moved through the near encampments made by the wizard's army, attacking at night, and kidnapping a few of the guards on duty. They worked tirelessly to find a cure for the wizard's corruption, and after a few weeks discovered how to free their captive's minds. Slowly their ranks grew and they began to intercept prisoners on their way to the wizard, capturing and freeing the guards transporting them if possible, killing them otherwise. They always gave a proper burial to those they couldn't save.
While the years passed, the priest came ever closer to his final goal, and eventually, the day came. He led a mighty army to the wizard's fortress, and started the attack. The battle took days, but finally the walls fell, and the priest met the wizard face to face in the great hall. The skirmish was fierce. Men from both sides sat in awe at the raw power that was thrown between the two foes. The room flashed rapidly as spells were released and deflected, and physical blows imbued with their own personal magic were delivered to one another. Finally the priest was able to shatter the wizard's defenses, and sent the vulnerable man through the stone walls, finishing him for good.
When the wizard died, so did his magic. The fighting ceased immediately, and men from both sides broke down in exhaustion. The land around the fortress was devastated and full of death. Clerics walked the battlefields, doing their best, but all too many lives were lost already.
After seeing the results of such a horrifying event, the priest was determined never to let it happen again. He gathered his most trusted friends, and they vowed to never let the people fall under such influence again. They set off to travel the lands and make sure that the people of the world remained completely free.
Before he died, the priest searched the lands for another like himself. He tested each candidate in the most cunning of ways, making sure they were perfect to be his successor. When he finally found the kid he was looking for, he spent the rest of his life teaching him all he knew, and finally the day came where the priest passed away. Since then the leadership of the clan has been passed down in such a way, making sure that each successor knew the meaning of true balance, and would fight to the end for it.
-------------------------- Our Purpose
We strive to bring every member to an elite status. In order to keep the balance between powers, good and evil alike, and to keep all peoples of all races free, we must be able to overcome any foe. We achieve this through teamwork, as we are exponentially stronger in this way. What's best for the individuals is what's best for the clan, and what's best for the clan is best for the individuals.
--------------------------- Hierarchy
The clan is led by neutral-aligned people to remove bias from any decision made. The Balanced Lord is at the top of the ladder, and called the Balanced Lord for lack of a better term. Under him is his most trusted friend and comrade, who serves as the Keeper of Balance. The Keeper of Balance keeps a balance of power within the clan, so history can't repeat itself.
The Balanced Lord and the Keeper of Balance make sure each other listen to the voices of the clan. If a decision must be made that influences the clan, whether it be personnel, groups, or stronghold affairs, then the clan discusses it as a whole. After all sides of the argument have been made, the Balanced Lord and Keeper of Balance discuss the choices together, and make a decision.
--------------------------- Requirements to join
To join the clan you must be of good or neutral alignment. You must then catch the attention of the clan. You can only achieve membership through invite. Afterwards, if you haven't yet achieved level ten, then you must do so before membership can become a possibility. The Balanced Lord will then give you a series of three quests that must be accomplished in order to join the clan. The quests will vary from character to character, and will be decided on by the clan. The first quest will be to prove that you are willing to help the clan, and will most likely consist of acquiring a new piece of equipment for a newer existing member. The second quest will prove that you are willing to keep the balance in the world. You will be asked to retrieve proof that you have killed an evil-aligned mob. The final quest will be to prove how far you are willing to go to protect the balance. You will be asked to retrieve proof that you have killed a mob of the same alignment as yourself. Neutral-aligned characters may be asked to kill good and evil aligned mobs, including a neutral mob. Once you have completed the quests, the Balanced Lord will admit you into the clan.
------------------------ Rules
No fighting between members will be permitted, with the exception of arena battles. You must remain active on the mud to keep membership in the clan. When asked, you must be willing to help all members of the clan, regardless of alignment. This is necessary to ensure flawless teamwork in life or death situations.
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